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Interestingly, 53% of Utherverse's users are women and a majority of users are university educated and in their twenties and thirties.The game is free to download and you can earn virtual currency by being sociable, visiting other people's profiles, writing a blog and interacting with different parts of the world.
Since it first opened in 2006 RLC has become an adult community boasting over 8,000,000 users worldwide.
Looking to the future The Utherverse patented technology enables thousands of Internet Service Providers with networks of millions of users to be connected to the game's servers at the same time, so Shuster wants to host conventions for different industries that people can attend from their computers.
The company also plans to offer more educational services."Virtual worlds will be able to improve global education.
The virtual worlds that did not embrace adult content, aside from gaming worlds like World of Warcraft, have largely failed, for example Google Lively, and Blue "So who plays these games?
People who have disabilities or in need of escapism find Utherverse very attractive, according to Shuster.